ECE 586TB

STATIC AND DYNAMIC GAME THEORY


This graduate-level course provides an introduction to cooperative and noncooperative game theory for both static and dynamic models, with deterministic as well as stochastic descriptions. The coverage will encompass both theoretical and algorithmic developments, with applications in engineering (control, communications, signal and image processing, robotics, energy systems, transportation), biology, economics, and finance. To follow the course, familiarity with dynamic systems (at the level of ECE 515), some background in probability theory (at the level of ECE 313, and preferably ECE 534), and some familiarity with the basics of linear and nonlinear programming (at the level of ECE 490) are required.



FALL 2008 OFFERING

Instructor : Professor Tamer Başar

Office : 356 CSL (Phone: 3-3607)

Email : basar1@illinois.edu

Required Text 1: Tamer Başar and Geert Jan Olsder, Dynamic Noncooperative Game Theory, 2nd edition, Classics in Applied Mathematics, SIAM, Philadelphia, 1999.

Required Text 2: G. Owen, Game Theory, 3rd edition, Academic Press, 1995 (for cooperative game theory)

Recommended Text : D. Fudenberg and J. Tirole, Game Theory, MIT Press, 1991.

AND ... readings from current and classical literature on game theory

Meeting times : Tuesdays and Thursdays, 10:00 a.m. - 11:25 a.m. in 163 Everitt Lab


COURSE OUTLINE

  1. Formulation of static and dynamic games. Cooperative vs noncooperative decision making; introduction to various solution concepts. (1 1/2 hrs.)
  2. Deterministic zero-sum and nonzero-sum static games: a) Matrix games, b) Continuous-kernel games. Existence, uniqueness, and computation of noncooperative equilibria. Fixed-point theorems (6 hrs.)
  3. Cooperative games and bargaining: Characteristic functions; imputations; core; Shapley value; nucleolus; applications. (6 hrs.)
  4. Finite dynamic games: Notions of behavioral strategy, chance moves, informational inferiority and nonuniqueness. Refinement of Nash equilibrium: perfectness, properness, time consistency. (6 hrs.)
  5. Evolutionary games and evolutionary stable strategies. (1 1/2 hrs.)
  6. Formulation of and an introduction to infinite dynamic games. Information structures; mixed and behavioral strategies on infinite-dimensional spaces. (2 hrs.)
  7. Deterministic infinite zero-sum dynamic games in discrete and continuous time. Open-loop, feedback, and memory saddle-point equilibria: existence, uniqueness, derivation, and computation. (5 hrs.)
  8. Applications to robust controller design in LQ systems. H-infinity bounds and their computation. (2 hrs.)
  9. Deterministic infinite nonzero-sum dynamic games in discrete and continuous time. Open-loop, feedback, and memory Nash equilibria: existence, uniqueness, derivation, and refinement. (5 hrs.)
  10. Deterministic infinite nonzero-sum dynamic games with a hierarchical mode of play. Open-loop and feedback Stackelberg equilibria: existence, uniqueness, derivation, and computation. Incentives: the principal-agent problem; applications in internet pricing and electricity pricing. (6 hrs.)
  11. An introduction to stochastic dynamic games: Markov games; noncooperative equilibria under deterministic information patterns. (3 hrs.)

Other topics: Term projects will cover other topics not included in the main lectures, such as:



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